Build awesome apps, games and assistants improving people's lives with FOSSASIA Technologies in the Year of Indigenous Languages

Join the FOSSASIA Hackathon at the FOSSASIA OpenTechSummit with UNESCO, build awesome apps, games and personal assistants improving people's lives and tackling sustainable development challenges for indigenous people, and win awesome prizes! As part of the celebrations of the International Year of Indigenous Languages the hackathon takes place from Friday 15 March to Sunday 17 March 2019 at the Lifelong Learning Institute in Singapore.

We are specifically interested in applications and games, that tackle questions of indigenous people and their languages and solutions which could be replicated in other countries solving challenges for indigenous populations such as:

  • Localization, geolocation, Internationalization and multi-language search features of existing software, e.g. Open Event, Badgeyay, Badge Magic or any other FOSSASIA app
  • Implementation of new skills in different languages in voice applications and smart speakers
  • Solutions, apps or skills to increase cooperation around indigenous languages, e.g. implementing a website bot
  • Apps for learning or reading in indigenous languages using chat interfaces
  • Implementing translation tools, glossaries, e-dictionaries in a personal assistant
  • Solutions for providing greater access to scientific apps in indigenous languages, e.g. for Open Science apps like
  • Apps and experiments for promoting scientific knowledge in indigenous languages using different media, images, voice, audio, videos etc., e.g. using
  • Games solving questions and challenges related languages, indigenous topics, cultures and science

It is our goal to engage the developer community to develop innovative applications as open source by leveraging open data and knowledge-sharing. With the hackathon we support the dissemination of good practices with regard to indigenous languages and increase access to multilingual information and knowledge.

  • "Languages play a crucial role in the daily lives of people, not only as a tool for communication, education, social integration and development, but also as a repository for each person's unique identity, cultural history, traditions and memory. But despite their immense value, languages around the world continue to disappear at an alarming rate. With this in mind, the United Nations declared 2019 The Year of Indigenous Languages (IY2019) in order to raise awareness of them, not only to benefit the people who speak these languages, but also for others to appreciate the important contribution they make to our world's rich cultural diversity." (

We are inviting developers, designers, open source contributors, bloggers, journalists and all FOSSASIA community members to be part of the Hackathon. The hackathon is open for all and awesome prizes are waiting for you!

For participants from outside of Singapore we have the possibility to host them in a Singapore hostel. Please apply here. The number is limited.

UNESCO Hackathon Schedule

Friday, March 15, 2019

12.00 Registration Opens
15:00 Opening
15.10 Intro of Background, Rules and Prizes
15:20 Your Project in Call for Code
15:35 Introduction of Mentors
15:40 Presentation of Ideas, Teams and Team Building Activities
16:15 Begin of Hacking Activities
16:30 Workshop: Create your own Personal Assistant with SUSI.AI (Hack Stage)
19.30 Dinner
22:00 Closing of Space

Hackday: Saturday, March 16, 2019

08:00 Breakfast
09:00 Hack Activities Continue
10:00 Wrap up for Joining Teams
10:30 Panel: Year of Indigenous Languages
11:00 IBM Office Hours: Deployment in the Cloud
11:30 UNESCO Office Hours: Indigenous Languages
13:00 Lunch
13:30 Hacking Continues
13:30 Workshop: Deployment with Azure Kubernetes Service (Lecture Hall)
15:00 Mentors Ask Me Anything (1 hour)
19.30 Dinner
22:00 Closing of Space

Hackday: Sunday, March 17, 2019

08:00 - 09:00 Breakfast
09:00 - 13:00 Hack Activities Continue
13:00 - 13:30 Lunch
13:30 - 15:00 Hacking Continues
14:00 Submission Form Closes
15:00 - 15:45 Presentation of Outcome
15:45 Judges Withdraw for Consultation
16:15 Award Announcement and Ceremony
17:00 Summit Closing


Lifelong Learning Institute
Address: 11 Eunos Road 8, Singapore 408601

View full rules


For the expected outcome of the hack, the applications or games shall help to provide greater access to multilingual information and knowledge and enable knowledge-sharing and dissemination of good practices, specifically with regard to indigenous languages. All work shall be FOSS/Open Source and use or connect to FOSSASIA projects (APIs) and technologies to improve people's lives and tackle sustainable development challenges.

Functioning App

An important point is, is the prototype or showcase functioning? We prefer real code and design implementations over mockups.

What to enter

Please submit a link to the app, a Github repo link and a short presentation as a download or on Google drive (ensure it is set to public sharing). You can also share anything else to demonstrate your work and let us test it.

  • Video: The platform accepts links to YouTube, Vimeo or Youku. If you like you can post a short video to demonstrate your work.
  • File Upload: There is also an option to upload a file. The platform allows submitters to upload one file, though they can combine files into a single ZIP file.
  • Other: The platform requires contestants to enter an entry name and description. Please also accept the the conditions of the contest including sharing your work under certified Open Source license.


Share information about what operating systems or devices can your hack run on.


Include information about API, SDK, or data set, that are required to run the app.

New vs. Existing

Any work done need to be new for the competition. Existing apps are not eligible. However the specific details what is acceptable and what is not will be determined by the jury. For example existing apps that have been modified substantially and include entirely new functionality would still be eligible.

How to enter

1. Get your ticket to the Event on

2. Sign up on Devpost.

3. Join the Gitter channel at (requires login with Github).

4. Find team members and create your team of preferably at least 3 and maximum 5 contributors. You are also welcome to sign up and then wait until the Presentation of Ideas on Saturday before deciding to join a team, however we'd encourage you to form/join a team in advance if you already have an idea that you'd like to work on.

5. Join the event at the Lifelong Learning Institute
* on Friday, March 15 at the opening at 2.00 pm until 10.00 pm
* on Saturday, March 16 from 8.00 am until 10.00 pm
* on Sunday, March 17 from 9.00 am until 5.00 pm.

And: Stay connected, join event on Facebook and Meetup and follow FOSSASIA on Twitter.


Mitch Altman

Mitch Altman
Open Hardware Hero

Davide Storti

Davide Storti

Misako Ito

Misako Ito

Shanker V Selvadurai

Shanker V Selvadurai
Vice President & CTO of Cloud and Cognitive Software IBM

Hong Phuc Dang

Hong Phuc Dang

Mathura Bikash Tripura

Mathura Bikash Tripura

Vinod Kumar

Vinod Kumar
APAC Technical Lead for Microsoft Partner Team

Mario Behling

Mario Behling
CEO OpnTec

Michael Christen

Michael Christen
Founder SUSI.AI

Judging Criteria

  • Technical Implementation
    The solution implements and uses technologies in an innovative way. Code is made available as FOSS/Open Source during the hackathon.
  • Relevance and Contribution
    The solution is using technologies developed at FOSSASIA and improves a project. Parts of the code are submitted to a FOSSASIA repository or project website/service.
  • Open Data and Open Knowledge
    The solution is using open and accessible data and open knowledge in an innovative way to improve FOSSASIA projects and benefit the society.
  • Usability and UX
    The hack is an easy-to-use prototype and an intuitive application with a clear and easy to use UI.
  • Benefit to Society and Market Opportunity
    The solution has the potential to engage with a wide range of actors in the society for sustainable development.
  • Scalability and Replicability
    It is possible to scale the solution and replicate it in different contexts in Asia and elsewhere.
  • Indigenous Topics/Languages
    The solution is related to languages, culture, science and issues advancing society and has relations to indigenous topics and languages.